Playing for keeps real-life events underscore need for cyber-security war games
Herman, Mark
Playing for keeps real-life events underscore need for cyber-security war games Mark Herman ( Armed forces journal , 2008(146):1, Aug, pp.26-29 )
0196-3597
information technology
simulation
game theory
Playing for keeps real-life events underscore need for cyber-security war games Mark Herman ( Armed forces journal , 2008(146):1, Aug, pp.26-29 )
0196-3597
information technology
simulation
game theory